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- <html>
- <head>
- <title>Block Battle Beta</title>
- <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css">
- <style type="text/css">
- canvas{
- border: 1px solid black;
- }
- .row {
- margin: 0; padding: 0;
- }
- </style>
- </head>
- <body>
- <div class="row">
- <div class="col-md-6">
- <canvas width="700" height="700" ID="mycanvas" tabindex="0" >Canvas tag not supported</canvas>
- </div>
- </div>
-
- <script src="http://code.jquery.com/jquery-latest.min.js"></script>
- <script src="https://cdn.socket.io/socket.io-1.4.5.js"></script>
- <script>
-
- $(document).ready(function()
- {
- var socket = io('http://localhost:3000');
- io.connect();
-
- socket.emit('register', "Jrtechs");
-
- var canvas = document.getElementById("mycanvas");
- canvas.addEventListener('keydown', doKeyDown, true);
- canvas.addEventListener('keyup', doKeyUp, true);
- var context = canvas.getContext("2d");
-
- var width = 700;
- var height = 700;
-
- var players = {};
-
- var blocks = new Array();
-
- var name = "Jrtechs";
-
- socket.on("connected", function(data)
- {
- console.log("got message connected");
- console.log(data);
- players = data.players;
- blocks = data.blocks;
- });
-
- socket.on("updateClient",function(data)
- {
- console.log(data);
- players[data.name] = data.player;
- });
-
- function doKeyUp(e)
- {
- socket.emit("keyDown",{"direction":e.keyCode});
- }
-
- function doKeyDown(e)
- {
- console.log("key down");
- socket.emit("keyUp",{"direction":e.keyCode});
- }
-
- function draw()
- {
- context.fillStyle = "#000000";
- context.fillRect(0, 0, width, height);
-
- console.log(blocks);
- for(var i = 0; i< blocks.length; i++)
- {
- if(blocks[i] != -1)
- {
- context.fillStyle = "rgba(255, 0, 199, 1)"; //pink
- context.fillRect(blocks[i].x, blocks[i].y, 10,10);
- }
-
- }
-
- Object.keys(players).forEach(function(key)
- {
- context.fillStyle = "rgba(0, 45, 160, 1)"; //blue
- context.fillRect(players[key].x, players[key].y, 25,25);
- });
- }
-
-
- var speed = 5;
- setInterval(function ()
- {
- Object.keys(players).forEach(function(key)
- {
- console.log(key);
- if(players[key].upB)
- {
- players[key].y -= speed;
- }
- else if(players[key].downB)
- {
- players[key].y += speed;
- }
- else if(players[key].leftB)
- {
- players[key].x -= speed;
- }
- else if(players[key].rightB)
- {
- players[key].x += speed;
- }
- });
- draw();
- }, 1000/60);
-
- });
-
-
- </script>
-
- </body>
- </html>
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