A build-you-own toy app for the Shalom Street Museum
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Daniel Shumway 6a60cdfc86 Added Hebrew text next to qualities, added text on splash screen for donor, changed instructions on bio page. 7 years ago
Documentation and Design splash screen update 7 years ago
Modex.js@7a93fa7229 updating modex 7 years ago
PHPMailer@7c74d52837 Added submodule for PHPMailer, which well need in order to send the emails. 7 years ago
data Fixed belt. Clothes are done for now. 7 years ago
fonts Fixing some email stuff, starting to flesh out email submit page, removed old icons for quit, fixed fonts 7 years ago
images Added Hebrew text next to qualities, added text on splash screen for donor, changed instructions on bio page. 7 years ago
superhero Added Hebrew text next to qualities, added text on splash screen for donor, changed instructions on bio page. 7 years ago
.gitmodules Added submodule for PHPMailer, which well need in order to send the emails. 7 years ago
README.md Update README.md 7 years ago
email.php Further fixed email, set up characterBioScreen to be closer to original design. 7 years ago
index.html Fixed centering for screens where aspect ratio isn't 1920/1080 7 years ago
jquery-2.1.1.min.js starting to work on email 7 years ago
mailSettings.php Fixed and updated some email settings. Started integrating in text engine. 7 years ago
styles.css updated index and added styles.css. canvas now works on full screen. appears that way to user. might still be wierd bugs here and there undre the hood. 7 years ago

README.md

shalom-street-Toy

A build-you-own superhero app for the Shalom Street Museum

##Building

Open index.html in either Firefox or Chrome. We haven't tested in IE, but it might work, so best of luck there.

##Modex.js

Our game relies on Modex.js, which is included as a submodule. Instructions for usage are in the index, but basically boil down to including the parts of the engine you care about, and not the parts that you do care about.

##Pulling and pulling from the engine.

When you open up the shalom-street-Toy repository, you should see a dropdown menu on the left bar called 'submodules'. Click that, then open up the Modex.js submodule. From there you can update the base engine.

Caution! Editing Modex.js will effect every project that uses it (both the Superhero app and the AR experience). You should avoid doing so unless you're sure the changes you're making are non-destructive (ie, won't change any existing functionality or break any existing code).

You should also avoid making project specific changes in this location. We have extensions/game-specific modules to do that in.

By default, Modex.js is paused at the commit it was last pulled from. In order to get updates from the engine, you must open the submodule it and do a pull request.